| New Idea and Concept For Sheep Tag | |
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+8CHIEFHERO[SKS] e8lakes Shoop Chakra Madhatters I_think_I_own Effloresce XXXandBEER 12 posters |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 2:25 pm | |
| It seems you guys (shoop/amir) want to encourage just straight massing and cutting so with my ideas that is the kind of map we can create. Take a look
Remove gold in general Remove all farms except regular farm Remove all items Remove the ability to save sheep (if sheep dies there farms stay, but they are gone forever) this would make sure sheep keep massing and stop wasting time in mid as well as wolves have to cut instead of encourage sitting still at mid doing nothing.
Start wolves 4 hit At 3 minutes wolves get 3 hit At 10 minutes wolves get 2 hit At 15 minutes wolves get 1 hit At 17 minutes wolves get 2 hit again At 18 minutes back to 1 hit 20 Minutes game over
Of course these can be adjusted to fit the game speed you would like meaning fast paced = 1 hit while slower pace = 2
This would allow for intense gameplay while not having to worry about passing gold or buying items. As for sheep it creates a challenge then gives sheep a recovery time only to make it harder the next time around.
Whose with me this is just straight up sheep tag no golems no wolves no savings no auras no gold just SHEEP TAG MASSING AND CUTTING! | |
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Effloresce
Posts : 257 Join date : 2012-01-20
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 2:34 pm | |
| You and Shoop should unite and put all your efforts into making this a reality.
This will be the most popular map since Cave Troll Rampage v2.53 WITHOUT a doubt. | |
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I_think_I_own
Posts : 138 Join date : 2012-02-01
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 4:06 pm | |
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Madhatters
Posts : 81 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 4:13 pm | |
| I like it and give it a 100% chance that I will consider adding this as a command in revo.
One thing though, what do you do if you die? Just sit there for the next up to 20 minutes? | |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 4:17 pm | |
| - Madhatters wrote:
- One thing though, what do you do if you die? Just sit there for the next up to 20 minutes?
Yep pretty much don't die is the name of the game this would obviously be a very unforgiving game mode | |
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Effloresce
Posts : 257 Join date : 2012-01-20
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 4:33 pm | |
| I also think we should remove the following:
Mirror images Ability to pause Night/Day differences The shops The minimap
(On top of all the other suggestions)
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Madhatters
Posts : 81 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 5:01 pm | |
| The above post is so retarded I'm not even sure if its a troll.
Mirror images/pausing/minimap all appear to be obvious trolls, but then you go into Night/Day differences, which is a good suggestion(that I already implemented), and removing the shops, which would obviously be done seeing as gold is removed. | |
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Chakra
Posts : 357 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 5:47 pm | |
| There were night and day differences?
Wasn't aware. When did you add them? :X | |
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Shoop
Posts : 753 Join date : 2012-01-20
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 10:20 pm | |
| Why dont we add doomguards again like BEER and Sidey wants? | |
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e8lakes
Posts : 121 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 10:43 pm | |
| Also we should:
+ Remove all hills, water, pens, trees and objects + Remove wolves inventory + Remove zoom + Remove possibility to chat + Remove ground sheep can't build on
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CHIEFHERO[SKS]
Posts : 608 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Mon Feb 06, 2012 10:55 pm | |
| the only thing i encourage is testing the ideas people have if we have the time, regardless of what the ideas are. debating has little effect since you are all zombie-seals who won't change your opinion no matter how good the opposing arguments are. debate = fun, testing stuff = progress. im a HUGE fan of fluff | |
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Map
Posts : 425 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 12:19 am | |
| Dont forget to hide an Arnkh every Game another place. Also dont forget to give every sheep and wolves other sizes/abilities/looks. Lets go back tO ROTS! | |
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e8lakes
Posts : 121 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 1:43 am | |
| mad can you please also spend the time on making yellow bubbles popping up randomly on the screen? I think it adds skill to the map for wolves and sheep! Argumentation is not required, but if anyone wishes to: I can copy/paste breaking arguments for skill!!! :;D Let's try this out and stop thinking effeffess! | |
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Map
Posts : 425 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 2:04 am | |
| Put 1o songs in THe background which Makes THe game funnier and more enjoyable.!! | |
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TrollPro
Posts : 410 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 4:45 am | |
| - Mappy. wrote:
- Put 1o songs in THe background which Makes THe game funnier and more enjoyable.!!
honestly i dno what to believe, sounds like a good idea in order to add more mastery in to the game but personally i think it takes much of the fun away | |
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Map
Posts : 425 Join date : 2012-01-21
| Subject: I Tue Feb 07, 2012 4:57 am | |
| Nopee. If we use every Idea wrote in this thread THe Map will be the best ever!! What about a trailer before THe Game starts? Sheep are talking and wolves come and sheep Run away while blocking with farms etc. | |
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TrollPro
Posts : 410 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 4:59 am | |
| - Mappy. wrote:
- Nopee. If we use every Idea wrote in this thread THe Map will be the best ever!! What about a trailer before THe Game starts?
Sheep are talking and wolves come and sheep Run away while blocking with farms etc. Things always sounds worse in start befor u tried it but i definetly hope for a trial in order to know whats going to happen to the map in future. | |
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Map
Posts : 425 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 5:25 am | |
| Seriously. Are u a lowbrain and taking this serious..? | |
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e8lakes
Posts : 121 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 5:37 am | |
| Ofc mappy, because - CHIEFHERO[SKS] wrote:
- testing stuff = progress.
din't you know that? | |
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Map
Posts : 425 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 5:38 am | |
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EnStekPaNnaWOLF
Posts : 91 Join date : 2012-01-21
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Map
Posts : 425 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 5:53 am | |
| It was sarcarsm as 66.6% of this answere.. | |
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CandyManKiller
Posts : 86 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 6:39 am | |
| this must be the worst shit ideas ive ever seen in my life. | |
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Map
Posts : 425 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 7:30 am | |
| Alright CMk. Read the post above yours. | |
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CHIEFHERO[SKS]
Posts : 608 Join date : 2012-01-21
| Subject: Re: New Idea and Concept For Sheep Tag Tue Feb 07, 2012 7:55 am | |
| whats problem with making these changes? - Quote :
lakes: you guys wanted a map with stacks to test wether people want it or not, majority hosts no-stack maps these days. listen to lakes logics brohs. if shoops changes are bad we will just host old maps again! | |
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