| Sheep Tag 7.4.1B | |
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Author | Message |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: Sheep Tag 7.4.1B Wed Jul 10, 2013 9:19 am | |
| Changelog for 7.4.1 -Versus is back to time 20 for both teams -Fixed a bug with wards -Increased the cost of cloaks from 120/160 to 140/180 -Added the following commands points Displays everyone's versus points. Everyone on the winning team gets 1 point winning captain gets 2 points. last Displays the previous round time qd Displays the "Quickest Death" in the game thus far Download: http://www.epicwar.com/maps/230577/ | |
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Fr[o]sT
Posts : 54 Join date : 2013-05-15
| Subject: Re: Sheep Tag 7.4.1B Wed Jul 10, 2013 11:45 am | |
| Good changes beer! Keep it up! | |
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Chakra
Posts : 357 Join date : 2012-01-21
| Subject: Re: Sheep Tag 7.4.1B Wed Jul 10, 2013 3:14 pm | |
| - Beer wrote:
- winning captain gets 2 points.
Lol... | |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: Re: Sheep Tag 7.4.1B Wed Jul 10, 2013 6:22 pm | |
| - Chakra wrote:
- Beer wrote:
- winning captain gets 2 points.
Lol... >> Nobody ever wants to Captain now there's incentive lol | |
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Map
Posts : 425 Join date : 2012-01-21
| Subject: Re: Sheep Tag 7.4.1B Thu Jul 11, 2013 2:55 am | |
| Nice.
I would also like to see any command that shows your points of all versus games you have played yet.
Like '-vp' then it says '125 points out of 160 versus games'. | |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: Re: Sheep Tag 7.4.1B Thu Jul 11, 2013 5:11 am | |
| - Map wrote:
- Nice.
I would also like to see any command that shows your points of all versus games you have played yet.
Like '-vp' then it says '125 points out of 160 versus games'. This could work but there would have to be restrictions such as 5v5 or 6v6 only counts. | |
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Jean-Mii
Posts : 146 Join date : 2012-01-27
| Subject: Re: Sheep Tag 7.4.1B Thu Jul 11, 2013 3:23 pm | |
| Then I host myself 5v5 vs bots and boost up my stats? ^^ | |
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Chakra
Posts : 357 Join date : 2012-01-21
| Subject: Re: Sheep Tag 7.4.1B Thu Jul 11, 2013 3:31 pm | |
| You want multi-game history? That requires using bots. Specifically, it'd required an edit on the hosting bot or a database hack (requiring MySQL).
The map should already, maybe, be set up for w3mmd data output, including a specific identifier for versus. Just need a proper config file. | |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: Re: Sheep Tag 7.4.1B Thu Jul 11, 2013 4:07 pm | |
| Or you know save/load game cache shit | |
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Chakra
Posts : 357 Join date : 2012-01-21
| Subject: Re: Sheep Tag 7.4.1B Thu Jul 11, 2013 4:13 pm | |
| Cache shit is for campaigns...?
If it was as simple as using cache to store information, you'd think there'd be one game on WC3 with automatic save/loading. Instead everything uses save/load codes (which are simply encrypted stats) or hostbots (which can load a little data into the map via HCL).
How would caches even work? Everyone would need the same synced cache. It'd be as silly as saving/loading a game. | |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: Re: Sheep Tag 7.4.1B Thu Jul 11, 2013 6:43 pm | |
| - Chakra wrote:
- Cache shit is for campaigns...?
If it was as simple as using cache to store information, you'd think there'd be one game on WC3 with automatic save/loading. Instead everything uses save/load codes (which are simply encrypted stats) or hostbots (which can load a little data into the map via HCL).
How would caches even work? Everyone would need the same synced cache. It'd be as silly as saving/loading a game. o ur right thats only single player | |
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Night
Posts : 139 Join date : 2012-01-20
| Subject: Re: Sheep Tag 7.4.1B Fri Jul 12, 2013 1:46 am | |
| I dont know if you have already done this, maybe i missed it, but can u make it that leader resets after 2 rounds? This way people won't forget to reset it and time won't get mixed up. | |
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XXXandBEER
Posts : 424 Join date : 2012-01-23
| Subject: Re: Sheep Tag 7.4.1B Fri Jul 12, 2013 5:28 am | |
| - Night wrote:
- I dont know if you have already done this, maybe i missed it, but can u make it that leader resets after 2 rounds? This way people won't forget to reset it and time won't get mixed up.
Well I added a new command -last so you can just see the previous round time using that. This way you can still keep -leader for the overall leader. | |
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A_polars
Posts : 13 Join date : 2013-07-03
| Subject: Re: Sheep Tag 7.4.1B Fri Jul 12, 2013 6:56 am | |
| Dont release a facking map wiyj only minor changes turd. It makes it a burden to dl it. Save the minor changes until u have more major changes then make a new map 1+1=3 | |
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| Sheep Tag 7.4.1B | |
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