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 Sheep Tag 7.4.1B

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Chakra
Fr[o]sT
XXXandBEER
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XXXandBEER




Posts : 424
Join date : 2012-01-23

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PostSubject: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyWed Jul 10, 2013 9:19 am

Changelog for 7.4.1

-Versus is back to time 20 for both teams
-Fixed a bug with wards
-Increased the cost of cloaks from 120/160 to 140/180
-Added the following commands
points   Displays everyone's versus points. Everyone on the winning team gets 1 point winning captain gets 2 points.
last   Displays the previous round time
qd   Displays the "Quickest Death" in the game thus far


Download: http://www.epicwar.com/maps/230577/
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Fr[o]sT




Posts : 54
Join date : 2013-05-15

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyWed Jul 10, 2013 11:45 am

Good changes beer! Keep it up! sunny 
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Chakra




Posts : 357
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyWed Jul 10, 2013 3:14 pm

Beer wrote:
winning captain gets 2 points.
Lol...
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XXXandBEER




Posts : 424
Join date : 2012-01-23

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyWed Jul 10, 2013 6:22 pm

Chakra wrote:
Beer wrote:
winning captain gets 2 points.
Lol...

>> Nobody ever wants to Captain now there's incentive lol
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Map

Map


Posts : 425
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyThu Jul 11, 2013 2:55 am

Nice.

I would also like to see any command that shows your points of all versus games you have played yet.

Like '-vp'
then it says '125 points out of 160 versus games'.
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XXXandBEER




Posts : 424
Join date : 2012-01-23

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyThu Jul 11, 2013 5:11 am

Map wrote:
Nice.

I would also like to see any command that shows your points of all versus games you have played yet.

Like '-vp'
then it says '125 points out of 160 versus games'.

This could work but there would have to be restrictions such as 5v5 or 6v6 only counts.
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Jean-Mii




Posts : 146
Join date : 2012-01-27

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyThu Jul 11, 2013 3:23 pm

Then I host myself 5v5 vs bots and boost up my stats? ^^
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Chakra




Posts : 357
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyThu Jul 11, 2013 3:31 pm

You want multi-game history? That requires using bots. Specifically, it'd required an edit on the hosting bot or a database hack (requiring MySQL).

The map should already, maybe, be set up for w3mmd data output, including a specific identifier for versus. Just need a proper config file.
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XXXandBEER




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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyThu Jul 11, 2013 4:07 pm

Or you know save/load game cache shit
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Chakra




Posts : 357
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyThu Jul 11, 2013 4:13 pm

Cache shit is for campaigns...?

If it was as simple as using cache to store information, you'd think there'd be one game on WC3 with automatic save/loading. Instead everything uses save/load codes (which are simply encrypted stats) or hostbots (which can load a little data into the map via HCL).


How would caches even work? Everyone would need the same synced cache. It'd be as silly as saving/loading a game.
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XXXandBEER




Posts : 424
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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyThu Jul 11, 2013 6:43 pm

Chakra wrote:
Cache shit is for campaigns...?

If it was as simple as using cache to store information, you'd think there'd be one game on WC3 with automatic save/loading. Instead everything uses save/load codes (which are simply encrypted stats) or hostbots (which can load a little data into the map via HCL).


How would caches even work? Everyone would need the same synced cache. It'd be as silly as saving/loading a game.

o ur right thats only single player
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Night




Posts : 139
Join date : 2012-01-20

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyFri Jul 12, 2013 1:46 am

I dont know if you have already done this, maybe i missed it, but can u make it that leader resets after 2 rounds? This way people won't forget to reset it and time won't get mixed up.
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XXXandBEER




Posts : 424
Join date : 2012-01-23

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyFri Jul 12, 2013 5:28 am

Night wrote:
I dont know if you have already done this, maybe i missed it, but can u make it that leader resets after 2 rounds? This way people won't forget to reset it and time won't get mixed up.

Well I added a new command -last so you can just see the previous round time using that. This way you can still keep -leader for the overall leader.
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A_polars




Posts : 13
Join date : 2013-07-03

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PostSubject: Re: Sheep Tag 7.4.1B   Sheep Tag 7.4.1B EmptyFri Jul 12, 2013 6:56 am

Dont release a facking map wiyj only minor changes turd. It makes it a burden to dl it. Save the minor changes until u have more major changes then make a new map
1+1=3
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