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 Sheep Tag 7.2.5B

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Chakra
TrollPro
Shoop
Night
Celestial_One
CHIEFHERO[SKS]
XXXandBEER
11 posters
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XXXandBEER




Posts : 424
Join date : 2012-01-23

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PostSubject: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyMon Nov 12, 2012 3:51 pm

Yeah so got bored of current st map and decided to be productive and begin editing chakras map here are my changes


Items
-Beam cost reduced to 60/84 from 80/112
-Str pot cost reduced to 30/42 from 40/56
-Invis Pot cost reduced to 30/42 from 40/56
-Invul Pot cost reduced to 20/28 from 25/35
-Gem of Sight cost reduced to 50/70 from 65/91
-Mana Pot cost reduced to 35/49 from 40/56
-Gloves of haste attack speed increase to 30% from 23%
-Gloves now have proper tax when using -buy command changed from 100 to 98
-Golem now actually costs 70 from shop instead of 98
-New Item Mining Scythe
-Scythe grants 9 damage and doubles farm bounty costs 65/91



Farms
-Sentry Farm cost reduced to 12 from 20
-Sentry Farm health reduced to 120 from 200
-Sentry Farm build time reduced to 1 from 4
-Sentry Farm true sight increased to 1200 from 700
-Invisible Farm cost reduced to 8 from 10
-Frost Farm cost reduced to 30 from 40
-Frost Farm build time reduced to 8 from 13
-Frost Farm projectile speed increased to 600 from 500
-Wide Farm gold cost reduced to 4 from 6
-Invisibility Farm gold cost reduced to 52 from 60
-Invisibility Farm build time reduced to 10 from 14
-Invisibility Farm mana initial amount increased from 100 to 150


General
-Sheep True Sight increased to 750 from 700
-Sheep Spirit movespeed increased to 220 from 200
-Wolf base mana regen increased to .5 from .25
-Wolf initial mana increased to 350 from 300
-Wards now last 4 minutes instead of 10
-Changed Claw models
-Slightly modified terrain


Reasoning behind most of the changes was to make sheep tag more fast paced hence the item and farm cost reductions as well as making certain items more viable. Anyways enjoy and let me know what you think remember I can change anything back so just test it out before you knock it. Also your allowed to use invis in my map with the sentry farm being actually useful it should work out.

Download
http://www.epicwar.com/maps/217247/
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CHIEFHERO[SKS]

CHIEFHERO[SKS]


Posts : 608
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyTue Nov 13, 2012 6:32 am

nice shit. going in the right direction.

-wolfing variation (claw + cutting being the only choice is boring for wolves and kills the game)
-invis is ''back''
-new items
-nerf wards

no idea if the details are balanced, but they probably aren't. invis seems too weak(huge truesight for sheep/sentry), the new item seems too good(remove dmg and increase price a little should be good. and i hope that they aren't stackable) etc.

i remember the st ''capture the flag'' map you made, that shit had some legend farms. try to add something of that creativity in this map. some brainstorming/suggestions and a little testing could produce miracles.

re-adding stacks seems obvious, but it would take alot of balancing, and more importantly, explaining/convincing. the few people that still play ST have never played with stacks and/or have been brainwashed by propaganda...so probably not worth the time.
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Celestial_One




Posts : 207
Join date : 2012-01-23

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyTue Nov 13, 2012 8:03 am

make farms 1 hp

lower wolf attack speed increase movespeed

whole new sheep tag
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Night




Posts : 139
Join date : 2012-01-20

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyTue Nov 13, 2012 8:16 am

Problem is making the map is one thing, but for bot owners to upload it and play it regulary is another thing. Most updates on maps were ignored and same old map was played. So i suggest for all bot owners to upload their map and try to make it a regular one.
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Shoop

Shoop


Posts : 753
Join date : 2012-01-20

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyTue Nov 13, 2012 8:43 am

Remove invispotion completley. I havent played a games in months where people wanted it to be used anyway. It seems obvious that a majority prefers to play without it.
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TrollPro

TrollPro


Posts : 410
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyWed Nov 14, 2012 10:44 am

I definetly hope that stacks will be re added some time in the future, but i dont think i got any influenze of that, cmk and beer dont want it, cant do anything, but let's look to it in the future!
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XXXandBEER




Posts : 424
Join date : 2012-01-23

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyWed Nov 14, 2012 2:55 pm

Thanks for all the input guys. I plan on releasing an updated map every Sunday or Monday night. I'm taking a lot of peoples ideas into consideration so keep them coming.
For now I want to focus on just balancing my current updates and fixing some issues as well as adding some new commands.
There will be some issues I would like to discuss more deeply before I implement/change them such as redirect, stacks, and bombers.

I will do my best to keep you guys posted.
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Night




Posts : 139
Join date : 2012-01-20

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyThu Nov 15, 2012 5:23 am

Chakra or someone else can u implement the anti-maphack system into this map? WOULD be really useful if u have it.
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CHIEFHERO[SKS]

CHIEFHERO[SKS]


Posts : 608
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyThu Nov 15, 2012 5:34 am

make invis an ability instead of an item. it can last 20 sec and have a cd of 2-3 minutes(or whatever seems fitting).

this will spread out the fun and influence between all wolves instead of 1 kid getting golded and having all the fun while the rest get bored. it will also remove the "permanent invis" wolf that tries to snipe for 10 minutes, which is boring for for his allies.

keep the truesight range that you suggested for sheep/sentryfarms in ur original post, but add 10% movespeed to wolves while invis. also give the wolf a mirrorimage when he goes invis(like the phantom lancer invis spell in dota).

this is a great compromise and general improvement of the invis. keeps wolfing variety, keeps the mastery across both teams, spreads out the fun and limits the use of invis.




something similar could be done for the claws. i know shoop had a system where wolves systematically get stronger instead of buying claws. or remove goldsharing, as many have suggested(would take massive balancing). the idea should be to spread the fun/influence across all wolves instead of the best wolf getting all the fun every game.
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XXXandBEER




Posts : 424
Join date : 2012-01-23

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyThu Nov 15, 2012 8:24 am

CHIEFHERO[SKS] wrote:
make invis an ability instead of an item. it can last 20 sec and have a cd of 2-3 minutes(or whatever seems fitting).

Good idea might increase its duration to 30-45 seconds, but cooldown seems about right. Mana cost around 75?

CHIEFHERO[SKS] wrote:
add 10% movespeed to wolves while invis.
This is iffy now you have the problem of wolves using this to catch up to sheep.


CHIEFHERO[SKS] wrote:
also give the wolf a mirrorimage when he goes invis(like the phantom lancer invis spell in dota).
Wolf can already mirror image before using the ability.
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Chakra




Posts : 357
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyThu Nov 15, 2012 12:11 pm

Quote :
but add 10% movespeed to wolves while invis
Boots of Speed - 7.14% increase.
Potion of Speed - 8% increase.

I hope the 10% was a random, arbitrary number.
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CHIEFHERO[SKS]

CHIEFHERO[SKS]


Posts : 608
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyThu Nov 15, 2012 2:53 pm

isn't every suggestion regarding values arbitrary? you put a number somewhere in the ballpark of where you think it should be, and you balance it after testing. or do you think that people try to calculate the ideal number before making suggestions?

its the concept that matters. balancing comes afterwards. but you're right, probably not the perfect number Very Happy

ReMoVe inCrEAsEd TruEsiGhTs Or Add +MoVeSpEEd FoR inVis wAlf. the invis already gets nerfed by only giving the player a timespan of 20 sec to work his magic. its hard enough as it is, much less if you start giving the sheep superman vision.




a few legend changes from beer might produce miracles. TFT is getting tired of dota atm, its a huge change to build ST activity over xmas. all we need are some interesting and good map-changes to spark the fire under old sheeptaggers asses.
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eeNZ




Posts : 49
Join date : 2012-02-26

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptySat Nov 17, 2012 11:21 am

remove speed increase for wisp; the sheep can literally double save one wisp with that speed increase.

invis needs to be revised
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CandyManKiller

CandyManKiller


Posts : 86
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptySat Nov 17, 2012 1:08 pm

yeah change wisp speed back
and add commands
-Fafk 1 2 3 4 5 6 etc for force afk
-Loser to see who died the fastest as sheep ^^ funny
and
FirstBlood
MultiKill etc would be funny.


ty
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Map

Map


Posts : 425
Join date : 2012-01-21

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptySat Nov 17, 2012 6:23 pm

remove invis, makes the game huge boring.
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T_P_T

T_P_T


Posts : 124
Join date : 2012-09-22

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PostSubject: Re: Sheep Tag 7.2.5B   Sheep Tag 7.2.5B EmptyMon Nov 19, 2012 5:38 am

Remove invis .. if we got invis all wolfs wants invis and in worst situation 3/5 wolfs invis , just because they dont give a crap.
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