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 Sheep Tag 7.2.6B

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TrollPro
CandyManKiller
Map
Shoop
T_P_T
XXXandBEER
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Shoop

Shoop


Posts : 753
Join date : 2012-01-20

Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 EmptyMon Nov 19, 2012 3:46 pm

Amir, adding something to counter safemass while removing something that counters speedmass a logic fallacy? It is a suggestion, how the fuck is it a logic fallacy lol?

And the reason to do it is obviously to force people to do something else than safemassing in order to get more variation and action in sheep tag which tends to be a very static game when invis is around.
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RatB[csb]




Posts : 4
Join date : 2012-11-12

Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 EmptyThu Nov 22, 2012 8:42 pm

Why dont we make that only one wolf can invis at the same time ??
Then ppl can still go invis but just one at the same time so we dont get 200000000min sheep

sry for bad english

RatB
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SKiLL_OwnZ-




Posts : 38
Join date : 2012-01-21

Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 EmptyMon Dec 03, 2012 5:27 am

Hey.

Really bad map. pig

I can barely play wolf since the new spells (which are useless Smile ) were added.
Half my important hotkeys ( holding posi as wolf for example ) are fucked up because a spell has the same hotkey now.

Looking for chakra who never ruined my hotkeys in any of his maps. cyclops
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Chakra




Posts : 357
Join date : 2012-01-21

Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 EmptyMon Dec 03, 2012 6:17 am

What hotkeys were wrecked...? I checked, all shepherd abilities have unique hotkeys...
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SKiLL_OwnZ-




Posts : 38
Join date : 2012-01-21

Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 EmptyMon Dec 03, 2012 7:42 am

Everything is fucked up.
Neither can I open the shop in wolf spells with hotkey nor hold the position of my wolf because 1 spell has the same hotkey.
It's just really bad ^^. albino
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CHIEFHERO[SKS]

CHIEFHERO[SKS]


Posts : 608
Join date : 2012-01-21

Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 EmptyTue Dec 04, 2012 6:37 am

BEER.

out of curiosity, what arguments DO you find compelling? keep in mind that the following arguments could be applied to any and all suggestions;

1. add/remove because majority
2. add because variety
3. add because fluff
4. add because fun
5. remove because boring

you seem to apply 1, 3, 4 and 5 pretty much exclusively to all your changes.

what i'm getting at is this; if your personal opinion is the only thing that matters("this is fun!"), why ask others to engage in meaningless debates and argue for various ideas(thread: "redirect, keep or remove? debate!")? if your personal opinion isn't the only thing that matters, what does? what do you consider good reasons to add/remove something?



btw, i'll be asking how shoop convinced you to remove the invis (after you decided to add it) if you say that your personal opinion is the only thing that matters.
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XXXandBEER




Posts : 424
Join date : 2012-01-23

Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 EmptyWed Jul 10, 2013 9:41 am

@mods Just wondering why this map is still a Sticky ^^
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Sheep Tag 7.2.6B - Page 2 Empty
PostSubject: Re: Sheep Tag 7.2.6B   Sheep Tag 7.2.6B - Page 2 Empty

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