| Madhatter/Shoop project sucks | |
|
+3Senex[behh] Shoop Effloresce 7 posters |
Author | Message |
---|
Effloresce
Posts : 257 Join date : 2012-01-20
| Subject: Madhatter/Shoop project sucks Sat Jan 28, 2012 1:14 pm | |
| Just played the latest map.
Play a few rounds and get a taste of what Shoop's sheep tag vision is like.
Ultimately, it is INCREDIBLY stupid to remove invisibility because there's nothing on the wolf side that requires more mastery than using it effectively.
Once cash farms are removed it'll get even worse.
| |
|
| |
Shoop
Posts : 753 Join date : 2012-01-20
| Subject: Re: Madhatter/Shoop project sucks Sat Jan 28, 2012 8:31 pm | |
| Lol? More or less the entire sheeptag community wants invis removed. | |
|
| |
Senex[behh]
Posts : 14 Join date : 2012-01-29 Location : Norway
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 2:48 am | |
| Omg, just increase sheep true sight to like 1200 and problem solved. | |
|
| |
Shoop
Posts : 753 Join date : 2012-01-20
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 3:43 am | |
| You obviously havent read the arguments against invis Senex. Noone is arguing that it should be removed beacause its unbalanced, then we would just balance it. | |
|
| |
BEeeH
Posts : 161 Join date : 2012-01-21
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 3:55 am | |
| senex, shoop is talking about that some people might maphack, which gives a huge advantage for the maphacker.
imo it's extremely retarded to adjust the map because of the chance that someone's maphacking. where would dota be today if they removed fog? | |
|
| |
Shoop
Posts : 753 Join date : 2012-01-20
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 3:57 am | |
| No I am not. You clearly havent read the arguments against invis either. | |
|
| |
Senex[behh]
Posts : 14 Join date : 2012-01-29 Location : Norway
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 4:24 am | |
| Rofl? it lessens the issue of maphack aswell.
Proof that I am right:::: : : :
None whined about maphack / invis before true sight got nerfed | |
|
| |
CHIEFHERO[SKS]
Posts : 608 Join date : 2012-01-21
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 4:26 am | |
| remove invis/increase truesight = same thing | |
|
| |
Senex[behh]
Posts : 14 Join date : 2012-01-29 Location : Norway
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 4:44 am | |
| ZOMFG died to fucking invis again! Gotta atleast buff true sight a little this is fuckign retareddedededd! 3rf2w2TREG | |
|
| |
Shoop
Posts : 753 Join date : 2012-01-20
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 6:54 am | |
| Ofcourse its not the same thing, increasing true sight will just reduce the destructive force invis is on sheep tag but not eliminate it like removing it would. | |
|
| |
Senex[behh]
Posts : 14 Join date : 2012-01-29 Location : Norway
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 7:10 am | |
| not the same, but there is no doubt about it needing a nerf so we might aswell nerf it until we decide whether to remove it or not.. | |
|
| |
Shoop
Posts : 753 Join date : 2012-01-20
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 7:20 am | |
| We already decided to remove it and removed it though. | |
|
| |
Chakra
Posts : 357 Join date : 2012-01-21
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 8:57 am | |
| I thought that it was already proven that invis can't simply be "balanced" by increasing/decreasing True Sight range. The value has been modified a dozen times. Either invis is rendered completely useless or it is imba.
Either remove it or provide a valid counter. Lol... | |
|
| |
CHIEFHERO[SKS]
Posts : 608 Join date : 2012-01-21
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 9:09 am | |
| - Quote :
- I thought that it was already proven that invis can't simply be "balanced" by increasing/decreasing True Sight range. The value has been modified a dozen times. Either invis is rendered completely useless or it is imba.
Either remove it or provide a valid counter. Lol... agreeEe. invis isn't overpowered atm. as much as it can give the wolfs an ''effortless kill'', its also a huge downside for wolfs to isolate with 1 less player. most people who use invis just make their team wolf round longer, even if they get a kill throughout the game because they would win even faster by helping with isolation/farming gold. the problem is that there is no way for sheep to skillfully counter the invis. you just have to play really safe and mass at an average pace. even tho invis adds mastery for wolfes, it evens out the skill-difference for the sheep. fast and good massers are forced to play like azzuro in order to be safe from the invis. the only solution is to remove it or to add a skillful counter. the latter sounds much better on paper, but in reality it doesn't solve the biggest problems of the invis: maphack advantage, noobs(or several people) going invis ruining the entire game and less action(sheep play safer, less wolfs isolate). | |
|
| |
Shoop
Posts : 753 Join date : 2012-01-20
| Subject: Re: Madhatter/Shoop project sucks Sun Jan 29, 2012 9:27 am | |
| Lol whatever, you want to remove it for one reason I wont to remove it for another. Either way we all agree it should be removed. Well except for Beeeh and Senex. | |
|
| |
Tollison
Posts : 27 Join date : 2012-01-27 Location : Stalker.
| Subject: Re: Madhatter/Shoop project sucks Mon Jan 30, 2012 6:13 pm | |
| Don't answer this Sidey. Shoop or some other trusty European ster could you please let the audience know if Sidey even knows how to cut properly and keep zones? I think the last time I saw him actually trying to be a team player was during the first stwc, but my memory of it is very vague haha. | |
|
| |
Sponsored content
| Subject: Re: Madhatter/Shoop project sucks | |
| |
|
| |
| Madhatter/Shoop project sucks | |
|