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 Sheep Tag 7.3.0B

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CandyManKiller
Chakra
teamEUROPE
Night
CHIEFHERO[SKS]
SKiLL_OwnZ-
XXXandBEER
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XXXandBEER




Posts : 424
Join date : 2012-01-23

Sheep Tag 7.3.0B - Page 3 Empty
PostSubject: Re: Sheep Tag 7.3.0B   Sheep Tag 7.3.0B - Page 3 EmptyFri Dec 07, 2012 5:59 am

Chakra wrote:
Quote :
Couldn't trigger it properly I originally did want the sheep to be able to kill items@Chakra if you know a units kills item event let me know
What did you mean? Isn't the logical thing to make it so sheep simply can't target items?
Combat - Attack 1 - Targets Allowed (ua1g): remove "Item"

But I want them to be able kill items! And theres no event such that Unit kills (item) or Item (dies) that can trigger my respawn rune function.
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Chakra




Posts : 357
Join date : 2012-01-21

Sheep Tag 7.3.0B - Page 3 Empty
PostSubject: Re: Sheep Tag 7.3.0B   Sheep Tag 7.3.0B - Page 3 EmptyFri Dec 07, 2012 7:37 am

Then do a periodic event checking if the item is alive. o.O
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